![]() * a fully featured lighting system together with many different sources of light and global lighting * critters and enemies to fight (more than 60 different mobs!) ![]() * placeable and throwable explosives that can destroy buildings, landscapes and monsters! * underground biomes with unique graphic style and monsters. * advanced farming system with more than 30 different plant types * intuitive controls: swipe to move and tap to interact with everything! * beautiful sound tracks from Bright Primate Join our forum () and help us to improve our game, and share your creations! "Junk Jack isn't Minecraft, nor does it feel like it needs to be as its 2D world provides the same level of novel exploration fun while presenting challenges of its own to overcome a tightly balanced free form experience that's only going to get better with time." "Junk Jack is a hands-down, no questions asked must-own for any and all iOS users who love sandbox crafting games." While it isn't the first 2D sandbox building game out there, it is a particularly attractive one, sporting crisp pixel art and gorgeous lighting effects. "A Wonderful Free-Roam Game with an Irresistible Pixel Aesthetic" Junk Jack Retro is the prequel of Junk Jack, a 2D sandbox game where you can explore, build your home and survive in random procedurally generated worlds full of monsters, treasures and hidden secrets! Junk Jack is now called Junk Jack Retro, with widescreen support! *If you don't have Junk Jack we suggest you to first purchase it and then consider Junk Jack Retro to enjoy where all started!* A definite must have for fans of Minecraft, Terraria and those after a time-waster that's sure to grow over time. Better still you're not limited to one world either load up a new world and items in your inventory carry over, giving you a chance to start again or harvest more gems for your palatial home.įor a game made by a two-man Indie team, Junk Jack packs a punch for the iOS platform by simultaneously combining intuitive controls, appealing aesthetics and a few hints that help you on your way. So far, so similar many would say and you'd be right, though this is the magic of the exploration based series of games - your objective is to learn about and master your environment. Despite being rendered in 2D with large blocks, the cartoonish style works in the game's favor as it's always easy to see what you're doing and additional depth is given to the world as players not only mine in the 2D plane they're on, but also the background itself. This exploration is rewarded with various visually stunning biomes, each with their own unique twists such as forgotten Egyptian ruins or underground forests. More notes follow, some with recipes and with luck you'll be on your way as you first create basic tools, then advanced ones, exploring ever deeper for treasures to horde. After some experimentation tapping yields your first harvest of blockified resources and a note charging you to continue exploring. Much like Minecraft you're thrown in to a huge generated world, with little more than some basic controls (swipe and hold to move, swipe up to jump) and a large empty inventory. Junk Jack by Pixbits joins this new shade of gaming by melding two examples of the genre, notably Minecraft and Terraria as it provides a side-scrolling 2D platforming setup from the latter, with a free exploration and crafting system more similar to the former. If you've not played the free-form exploration title Minecraft you've done yourself a disservice while I personally dipped in and out fairly quickly, its left a lasting impression on me and provided a great springboard for discussions on what really makes a 'game'. It can come even earlier than this, but you start to see the vast reams of games you've played as a rainbow of genres, each one blurring seamlessly in to the next with some becoming the strongest example of a specific moment. There's a sort of epiphany, a miniature moment of enlightenment if you will, that comes from a lifetime of playing video games.
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